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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Crashing Tide has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Kitesail Corsair has flying as long as it's attacking.
Mist-Cloaked Herald can't be blocked.
Counter target noncreature spell.
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